Summary of Night 4
You awaken, realizing you are being carried arm in arm by two orc guards, but you make no move just yet to let them know you are alert and aware. You have been working in the mines for who knows how many months now, and you believe you are being taken away for your stubbornness as well as your attempts to inspire courage and rebellion in the other slaves. They, like you, answered the call for help in the town of Fairhill from the head guard known as Baran. You know now that it has been a ruse, as he’s been sending adventurers into the orc’s hands through a “secret entrance” and with the promise of silver for orc scalps.
How did Baran come to this? Who knows, but you know he stays safe from the orcs by hanging a strip of shimmering blue cloth from his window. You’ve also learned that they are digging for something, not just minerals and ore, but for something very powerful.
It is time for you to escape! It is time for you to bring Baran to justice and return to free these enslaved people! You open your eyes just barely to notice you are being dragged along the same looking caves, slick from dripping water. The torchlight barely reflects off of stagnant pools of muck. The orcs are talking to each other, not really paying much attention to you as they beat you pretty soundly earlier.
What do you do?
(Answer: Kick a lot of ass. I mean…it was brutal. He was covered in blood, brains, and balls!)
(DM note to sell: Never just “knock” a player unconscious. BAAAAAAAAAAAAD idea.)
The bridge has collapsed; the orcs are no longer a threat. Vielle is recovering from her phobic encounter with the spiders, and has just had her mind gazed into by the Mind Flayer. It seems Jimminey has fallen from sight, and you all realize that there are several passages to take that could lead anywhere. The Mind Flayer laughs and taunts you from the other side, but the distance is too great for any side to make an attack, magical or otherwise. You have a short time to recover and talk.
(Hrummek says one of the most awesome eulogies in existence about the demise of Jimminey)
You see an orb of light in front of one of the passages to take, and the ethereal words of the young girl pleads for everyone to follow her to safety.
The orb immediately takes off, illuminating the passage with spectral blue light. She is moving very fast, and you have to hurry to keep up.
Behind you, out of sight, the Mind Flayer has begun to levitate over the casm, stalking you.
An image of the mind flayer’s oily visage enters your mind. Hrummek becomes disoriented and looses the group.
Hrummek, you become disoriented and slow down. The Mind Flayer speaks to you:
“Oh Little, LITTLE mouse. laughs, then sing-song I saw what you were thinking! You dared to think a mere dirk would do ANYTHING against me?! Especially one as BLAND and Substandard as what you can barely afford? Now scurry! Scurry away, to wander alone. Alone and lost whist I go torment your so-called friends who left you behind like dung on the road.” laughs
Hrummek, you come to and realize that no one is around. You are lost.
Thoril, you continue to follow the group. The Mind Flayer speaks to you:
“You dare escape!!! I will extract your mind in a very slow and painful way, oh yes I will. I did not bother with so much preparation for you to simply slip away because of a band of desperate souls happened upon you! I will torment and defile them the same way I did to the others STUPID enough to follow you here!!!”
Vielle, you see Clairebelle next to you, and the faint outlines of the cavern and the pathway that winds before you as the spectral orb of the spirit girl presses onward. The Mind Flayer speaks to you:
“*laughs* I saw mommy and daddy…oh you are indeed a very SPECIAL …THING aren’t you? Your mind will be quite interesting to taste, especially when I let those creepy crawlies you are so afraid of trickle across your skinnnnnnn…”
Clairabelle, you see Vielle next to you, and the faint outlines of the cavern and the pathway that winds before you as the spectral orb of the spirit girl presses onward. The Mind Flayer speaks to you:
“Sooooooo much potential, but you would taste so bland at this point. I shall let you blossom for a while…and think upon dear ol’ daddy. Poisoned! How horrid. Death does seem to have a way of following you around doesn’t it? Will these others end up like poor…little…Aurora Wolfstrider?…Will Thoril be next?…. ”
Hrummek vs The Trap Room
You have wandered into a passage that leads down and curves left a short ways, descending a flight of uncut stone stairs. Your feet touch on gritty black sand at the bottom, water is lazily dripping and running down the walls of the cave, and it is hard to see the ceiling, though there are stalactites and stalagmites forming everywhere.
There is only one way to proceed, through a narrow tunnel that seems to be almost carved, yet still naturally formed, with a total of 6 dark alcoves along the way, one on either side, three times down. The tunnel seems to end in a small cavern, about the same size as the one you’re currently in, though there is torchlight, and you can see two treasure chests!
What do you do?
A massive and ancient crudely made bell falls behind you with a dull gong, effectively blocking any going back. You cringe, hoping that gong wasn’t an alarm. However, you are closer to those treasure chests. What do you do?
Moving forward, you hear a click, and an iron cage falls down around you.
You have a split-second to jump onto the side of the cage before 9 evenly spaced iron spikes shoot up through the ground, nearly impaling your leg!
You dare not let go of the side of the cage.
Looking around, you know you’re in an iron cage big enough for a troll. The cage is pretty rusty from all the dripping water…perhaps some of these rusted bars can come loose…
You squeeze your way out of the rusty cage and crawl down back to the floor.
You can see now that each of the alcoves have piles of bones, but nothing looks recently made. There are stagnant puddles of cavewater everywhere, and one alcove in particular has a lot of cobwebs, though it looks to be vacated. You could probably guess that no one or no thing has been down here in a while.
The ground beneath you buckles and bursts outward as a giant hand unfurls, grabbing and clawing blindly where you are! The guardian hand squeezes your body tight!
The hand looks old and brittle; each finger you hit lops off and tumbles to the floor in a heap of dust and dry flesh.
You turn around and wipe your brow. You can clearly see two treasure chests illuminated by two torches along opposite walls…
As you open up the treasure chest, you see a pair of boots with the crest of Fharlagahn on them! As you triumphantly claim your prize, you feel your fingers covered with a thick slime, and you recoil in horror. Of course, by this time, it’s too late, as the chest bounces towards you with outreached arms, sputtering in common,
“WHATSITWANT!?! WHATSITWANT?!?! WHATSITGOT?!?! WHATSITGOT?!?!”
“NOOOOOOOOOOO!! WHATS IT GOOOOOOOOOT?!?!?” D=>
The mimic falls apart in a pile of framework and wood, quickly loosing its form and becoming organic matter seeping into the ground.
In your struggle, you have knocked over the actual treasure chest, and breathe a sigh of relief to know that it is an actual treasure chest.
A large, dart-like needle
A bag of Caltrops (nasty little buggers)
A nice scroll case made of leather, empty of contents
A day’s worth of trail rations
A sunrod (6 hours of light then its just an iron rod)
A health potion for 10 HP
And 200 silver.
Collecting yourself, you now are faced with the task of getting out. The way you came in is blocked, and you’re not sure if there are any more traps.
You notice two decorative skulls attached to the wall with a ring and chains hanging from each. Do you pull on the chain?
As you tug on the chain, you hear the sound of sliding stone a ways behind you. It looks like small passage has opened up behind the cobwebs in the alcove! It’s a way out!
As you swipe aside the vacant cobwebs, you crouch down and step into the passage, you mind wonders what has happened to the others, and to the Mind Flayer…
An orc slaps you across the face, “Eh you! WAKE UP!!”
“What you did to them wasn’t very nice now was it?
I have just the thing for someone like you! and punches you in the stomach
“Now I just need to find it in these boxes….”
The Orc leaves the room through a wooden door, and you look at your surroundings. You are in a plain, stone prison area, 15X10 feet, divided into 4 stalls, each with manacles. Even though there is stone all around you, it smells a bit organic, like plant fertilizer. From where you are you can see you are the only LIVING prisoner, and hear nothing except the orc rummaging around in the next room, cackling to himself.
In a moment the orc comes back with a crate to which he sets down on the floor. He takes off the lid and slides the box over towards your legs with a mischievous chuckle, and before you, crawling out of the box towards you is a small carnivorous tendriled plant.
He begins laughing harder and harder as you contend with an Assassin Vine sapling.
“Looks like this lil’ fellah has taken an interest in you!
I’ll let him have a bit of fun before the master shows.”
That, of course, was a very bad idea…
The Group finds Flynn
As Vielle, Clairebelle, and Thoril follow the spectral orb through the caves, you notice the pathway and walls show signs of intelligent design. Trying to shake the haze of the Mind Flayer’s intrusion into their consciousness, they realize that Hrummek is missing from the group.
You see torchlight coming from a stone archway, and hear further inside the mischievous chuckling of an orc.
Inside the room an orc sitting on a crate looks up at you in shock, then bolts into the next room and opens up a very large crate. The orc laughs and says “Good luck mates!” and slams the wooden door, disappearing into the third room behind him.
The lock to the large crate has been undone, and the panel has fallen open on its own. You see a very aggressive, and very hungry, subterranean assassin vine, and are hit with a very strong odor of organic fertilizer.
Flynn saw there were people rushing into the first room just as the second orc rushed in and slammed the door. Quickly the second orc blubbers to the first,
Orc 2“There are escaped prisoners storming through the door! But I got em good I did!”
Orc 1 “Gogar! What in blazes did you do!?!??!”
Gogar triumphant, “I let loose the assassin vine on em!” ___________
Orc 1 “You idiot!!!! We’re the only ones over here while the others went with the Master to go take care of that band of dwarves that just came in through the secret entrance!!!”
Gogar “No problem, I’ll just lock the door with me keys!!!!…Uhhh Ohhhh”
Orc 1 “GOOOOOOOOOOOOOGAAAAAAAAAAAARRRRRRR!!! You left the keys in the first room!!!!”
The Orc torturer proceeds to strangle and beat up Gogar, forgetting about you chained to the wall, still contending with the Assassin Vine Runner.
As you kick off the Assassin Vine Sapling, it flys through the air, landing squarely on the orc captain’s face, and begins entangling him around the neck! Flynn holds onto the chains of his bonds and lifts his legs into the air, wrapping them around the orc’s neck, putting him in a choke hold! (Holy Jeez!)
As Thoril races around to free the prisoner in hopes for aid in return, he bursts into his cell, seeing a nearly naked man covered in brains, blood, and balls. Two orcs lay dead at his feet. Looking up at Thoril he says in a voice like gravel, “Release me.”
Thoril thinks this a good idea, “Okay.”
Vielle narrowly escapes death and the Assassin Vine is no more.
You notice a passage that breaks off to your left that has gusts of alternating hot and cold air coming from between two thick stone pillars that become one with the cave. As you look upwards you see at about 20 feet high the columns finally meet into an archway. At its zenith there is the carving of a very primitive looking felidae. At your feet is a perfectly symmetrical symbol of fire and water, including numerous markings that are unfamiliar to you that outline the symbol. You do feel exchanges of heat and icy wind somehow. There is an immense feeling of pressure preventing you from going through. The sinister feel and look of this archway is not something you should soon forget. You should probably continue on the direction you were going.
You continue along and notice the pathway begins to slope upwards, then it becomes a steep slope. There is a beam of light shining from above just ahead! As you get to the end of the tunnel, you see the only way out is up. The bluish light illuminates protrusions you can grab hold of to climb upwards. Do you go up?
As you pull yourself up through the tunnel, you get a very close look at what you’re grabbing onto…bones.
Grabbing onto bones, roots and clots of dirt, you reach the splinter of light, and notice you have come into a stone enclosure, and there is flat, polished stone on top, resting above you. It looks like you can push it aside if you can get a good bracing inside this quadrangle.
As you move the heavy stone to the side, you look around to see you are standing inside a sarcophagus, and there are 3 walls close around you and one closed iron gate. You can see the two moons in the night sky crossing over each other, making them into the Hourglass Moon. Fresh night air!!!
Suddenly cold, bony hands claw at your legs and drag you back down into the darkness!
Your story has ended for tonight, Hrummek Silverfish.
After some time the girl’s spirit escorts the company towards the end and asks that in return for her help that you bring her father, Baran, to her as her spirit is tied to the mountain.
“Please help me as I have helped you. Hurry and bring my father back to me, please. I am so lost here. Please, bring me my father. My soul can then rest and I will be at peace if I can just see my father before me again. There will be marble stairs that will lead you to the surface. Bring him back to me. Back to Celeese.”
As you make your way you notice the walls turn into stacks and stacks of skulls and bones, and your footsteps echo upon polished marble. As you ascend the stairs to a double archway, you smell fresh night air and can see the two moons forming the Hourglass Moon in the sky. All of you hear a shrieking scream off in the distance.
End of Night 04